AI Insights · Timothy · June 2022
Top 5 Low Poly Games in Finland Q2 2022: Performance Insights
Discover the performance trends of the top 5 low poly games in Finland during Q2 2022, including data on downloads, revenue, and active users.
In Q2 2022, the top 5 low poly games in Finland showed varied performance across key metrics such as downloads, revenue, and active users. Here’s a detailed look at their trends:
Roblox from Roblox Corporation exhibited a fluctuating revenue trend, reaching approximately $46K in late March before dipping to around $28K in mid-May. However, it saw a resurgence towards the end of June, peaking at about $42K. Downloads remained relatively stable, averaging around 2.5K weekly, with a slight increase to nearly 3K by the end of the quarter. Active users showed a steady upward trend, growing from 130K in late March to over 142K by the end of June.
Old School RuneScape published by Jagex experienced modest revenue fluctuations, peaking at about $1.9K in mid-April and dropping to approximately $1.2K in late May. Downloads were consistent, averaging around 150 per week, with a slight dip to 117 in mid-June. Active users remained fairly steady, hovering around 1.3K throughout the quarter.
Art of War: Legions by Fastone Games saw a significant revenue spike in mid-April, reaching about $1.6K, but it gradually declined to around $557 by the end of June. Downloads showed a notable increase in late May, hitting 170, but generally averaged around 120 per week. Active users displayed a downward trend, decreasing from over 2.1K in late March to around 1.6K by the end of June.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd demonstrated a remarkable increase in both revenue and downloads. Revenue surged from around $480 in early April to over $1.1K by the end of June. Downloads also saw a substantial rise, peaking at 2.6K in late May. Active users followed a similar trend, growing from about 1.9K in late March to over 4.6K in early June, before stabilizing around 2.3K by the end of the quarter.
Finally, Island War: Raid, another title by Fastone Games, showed consistent performance with minor fluctuations. Revenue peaked at around $415 in mid-April and maintained an average of around $300 weekly. Downloads averaged around 280 per week, with a slight peak at 320 in late June. Active users remained relatively stable, averaging around 500 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.